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The aim of the game is to learn and especially to practise some of. The cookies store information anonymously and assign a randomly generated number to identify unique visitors. The Chatterbox was developed for children who have had 100-200 lessons learning English. The cookie is used to calculate visitor, session, campaign data and keep track of site usage for the site's analytics report. These cookies can only be read from the domain that it is set on so it will not track any data while browsing through another sites. This cookie is used to track how many times users see a particular advert which helps in measuring the success of the campaign and calculate the revenue generated by the campaign. This cookie is set by Google and stored under the name. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. Tip: You can skip scenes using the menu at the bottom of the screen (useful for repeat plays)Īnalytical cookies are used to understand how visitors interact with the website. A highly recommended slice of interactive video horror. The acting isn’t bad either, pretty much on par with the acting in most straight to DVD horror movies, but way better than most FMV based games. It’s a great game that takes some wonderfully strange twists along the way.
The end goal is to escpe the asylum, but you’ll need to figure out the correct actions to carry out in different situations (which may not be immediately apparent). It takes some incredibly weird turns along the way, and bizarrely there’s even a blink-and-you’ll-miss-it cameo from a well known adult movie star in there too! You play a schizophrenic who has voices in his head telling him what to do. CHATTERBOX: Escape The Asylum is a very impressive FMV-based choose your own adventure that sees you listening to the voices in your head as you attempt to escape the mental asylum you’re trapped in.Ī little like Virtual Morality, CHATTERBOX: Escape The Asylum plays like an interactive movie that allows you to make decisions that dramatically affect the course of the narrative.